Apple Mac OS X Version 10.5 Leopard
Ableton Live 5
However, as the concept is really strong and well executed, Live has grown to be one of my main tools right up there next to my traditional audio/MIDI sequencer and my wave editor, and so, hopefully the words printed from here onwards will help others get over the confusion I felt when I first heard of Live. So we'll take a look at what tools Ableton offer us with Live, while also checking out Ableton's general philosophy, that Live should be simple to use but still give the user powerful and advanced possibilities. Sequencing instrument Live can be used simply as a good oldfashioned sequencer, but to gain the full use of this app, one needs to explore the concept of the "Clip". Clips are the building blocks that make up your music, and can contain either MIDI or audio data. You get a lot of settings right there making it easy to use the clip launching pad that the session view is in a musical way.
It all comes down to how you set up the launching pad and your clips, and as the thing should be (and is) simple to use, it doesn't give away all of it's secrets right away. Not everything listed above here is exactly described in the manual, as the possibilities of the Session View only reveal themselves fully after you begin to see the need for different ways to do things, and discover that with a little creativity, there's only little that the Session View can't do when it comes to creating music by launching clips. Other power users would undoubtedly have a whole different list of favourite ways to use the Session View, many of them unthought of by me (and possibly also by the Ableton crew). However, I find that what really makes Live stand out is the Clip itself, and so we need to dive a bit deeper into the "Clip". It is very easy to see the clip simply as Live's version of what is called parts, sequences and regions in other apps, but there's a lot more to it than that. The thing that makes the Clip stand out from it's counterpart in other sequencers is primarily the sheer amount of modifications that can be made to the sound emanating from the Clip by manipulating the Clip features. As mentioned, the clip can contain either audio or MIDI data, and the available parameters vary depending on the type of data involved. However, excepting the Warp feature (which we'll get to in a bit), most of the significant features are common between the different data types that can be contained in a Clip. These features include:
Here's a little real-life story that serves as an example of one of the many things one can do in the session view. I had the luck of helping cleaning up my grandfathers house when he died some years ago, and I secured some old cassettes for myself, containing an italian language course. While working with Live, it occurred to me that the session view might be able to build me a gibberish-talking machine. So, I recorded one of the tapes to my DAW, cut it up in pieces containing one syllable each, and loaded these syllables into live as clips on two tracks (one for the male voice and another for the female). I then programmed each clip to jump to any other random clip as soon as it finished, inserted a few clips with pauses in different lengths, et voila - as soon as I pressed play I had complete nonsense with an italian accent coming out the speakers! I bet the team at Ableton hadn't envisioned that usage (or maybe they had ... ). Listen here for an example. As I did this in Live 4, it took me quite a while to do this, since I had to program each of the 161 clips individually. Live 5 has added the ability to program clips in bulk, which would have saved me quite some time doing this. A very neat addition indeed. Audio manipulation To help you aid Live in getting the results as good as possible, the warp marker comes into play. It's a nifty little feature, in which you tell Live how to interpret the information in the audio file, by telling Live exactly where any of the 16th subdivisions in the bar are located in the audio. This way you can effectively quantise the audio. 16ths is the only subdivision you can set, and this is in my book a pretty serious flaw in an otherwise brilliant concept. Ableton ought to do better here; not all loops are of the disco or Detroit techno variety, especially not as loopbased music is spreading it's ground into lots of new genres. Getting the option to choose 12ths and 24ths here should be a minimum, and preferably one should be able to set any subdivision one could wish for. Apart from this one flaw in the execution of the warp marker concept, one has to acknowledge that the concept itself works very well, and is very easy to use. And misuse ... of course, one could use this to merely tighten up the loops and make sure they align properly, but lots of electronica producers have since long put this feature to creative use, stretching and truncating audio by ridicolous amount by dragging warp markers way beyond their initial starting point. The stuttering effects of stretching some audio way too far in "beats" mode is well documented on modern electronica albums. Making melodic movements in an otherwise monotonous loop by spreading warp markers unevenly in "retune" mode is another option (although that will disturb timing, so it will be better done on non-rhythmic material). And simply making one rhythm into another by moving warp markers around is another obvious choice, as documented in this audio clip - first the original audio (me playing a metal waste basket with a dishwasher brush), then what it can be turned into simply by inserting warp markers at the right places. Sequencing with Live Still, this doesn't render the arrangement view useless - far from it. The arrangement view is a very useful second half of Live, and I've actually seen myself finish quite a few projects in Live, more and more so over the past months. First and foremost, the arrangement view is the obvious choice for sequencing the clips you've been preparing in the session view, arranging, mixing, adding any extra tracks as needed, and rendering the result to get your final master. But apart from this obvious use, here is a rundown on some of the other uses of the arrangement view:
Apart from the scrubbing facilities, Live 5 added the ability to automate the song tempo within the arrange view. For someone like me who loves loops but tires quickly of the monotomy of listening to a completely static tempo, this is a godsend. It works just as well as I could expect and want it to, making it easy to utilize tempo changes to create oldfashioned tempo dynamics such as ritardandi or accelerandi, or make new and interesting effects by abusing tempo changes way beyond what is usually played in real life. And yes, I know, computers are real too; real life is only used here as the generic term for anything that takes place outside your DAW. Another addition in the latest version is the markers function. While this seems a basic requirement for any half-serious DAW, this marker implementation has the special feature that it quantises to whatever global quantisation setting you have when used while in playback, adding extra usability to the arrangement view in live situations. Common parts: Sends for fx busses are avilable from all tracks (except the Master Out), including from one fx bus to another, or even from one fx bus to itself, which can actually create very cool feedback effects for anyone into more noisy types of music. Creating new tracks is a simple menu entry and/or keyboard shortcut. Multitrack audio interface users may find it useful to create aux tracks that correspond with the individual outs on the interface, using these as control objects for the audio output from live to each of the channels. The effect plugins that come with the program fall in two categories; the bread'n'butter effects you'd expect from any DAW, and then some special fx. We'll get to the special fx as soon as I'm over mentioning that the standard effects in Live come in pretty high quality, as included plugins go. Quite a few serious DAW users report that they aren't used to being able to use any DAWs included effects for anything, with one or two odd exceptions. As such, it's a pleasure to report that the dynamic processors, timebased effects and different filters and equalisers are more often than not worth a try, before turning to 3rd party plugins or outboard units. Especially worth mentioning is the reverb, which has a surprisingly useful output, even if it does use a lot of CPU. I also find the gate very easy to program to give me the desired results. As for the more esoteric plugins, these once again reveal that Live is aimed more at the electronic scene than anything else. Most plugins are capable of producing some really far-out manipulations to your audio - that goes for the special fx, but even the bread'n'butter section has features implemented in the processors that will produce unusual results. Some of the very cool manipulation options are offered by plugins like: Beat Repeat; basically a tempo synched sampler/retrigger, but with some extras included, such as a bandpass filter, some randomization functions, and timing options for the repetitions. Resonators; an effect that produces results similar to what you'd get from a vocoder - only it works in a different way, and thus can create some other manipulations too. Some of these manipulations are simply downright weird, which, in this reviewers humble opinion, is very good. A small bunch of MIDI effects to manipulate note data, including a chord generator, a scale corrector, a velocity mapper and more. Again, these can be used as they would normally be, but they also feature the parameters that invite abuse (or creative use, if you wish). Try, for instance to randomize the scale correction to make everything play at different pitches than what was recorded. Or, how about reversing the velocity curve? The list could go on far longer, describing effects such as Erosion, Auto Filter, Vinyl Distortion and Filter Delay; let me just add that these effects all come with just the right amount of parameters to not appear impossible to overview, yet inspire creative uses beyond what the effects name promises right off, and all parameters can be mapped to MIDI hardware controls. There is a lot of inspiration for the electronic composer to be found in Live's effect section. If none of the included plugins do the trick, luckily Live supports 3rd party plugins in the VST format, as well as Audio Units, obviously only in the OSX version. No DAWs that I know of are immune to crashes or buggy behaviour caused by poorly written 3rd party plugins. My experience with other DAWs is limited, at least when it comes to experience of the kind where I can speak with any authority about plugin implementation, but for what it's worth, let it be my statement here that for me, 3rd party plugins are generally more stable in Live 5.0.2 than they are in Logic Platinum 5.5.1, and certainly way more than they are in Adobe Audition 1.5. All parameters are automatable, and to top it off, you can select 2 parameters for each 3rd party plugin to be mapped to MIDI hardware controllers, or to be manipulated live using the mouse on a graph on the screen varying the 2 parameters in an X-Y field. The Usability Factor I like to be creative with digital audio. I like to drag in some sample, cut it up in unusual slices, mangle it's timing, pitchshift, timestretch and process it dynamically to alter the sound of it completely and to get something that will help me hear whatever the sample came from in a whole different way. Doing this previously included going back and forth between Logic, Audition and Recycle, which again meant a whole lot of time spent booting and closing programs, keeping track of files, setting up effects chains and sampler instruments and lots of other time- and creativity consuming tasks. Now, I find that a lot of the things I want to do can often be achieved in Live pretty quickly. Simply drag in the audio, put it in arrange view to move the audio around in fragments, take it back to session view to make strange transpositions, automate gain and sample offset, and warp it to offset timing and make extraordinairy stuttering effects. This all happens in the same program, meaning you can keep the creative juices flowing, and don't have to get yourself involved in other system acts than remembering to hit the "Save" shortcut every now and then. As for actual live use, as a full time teacher I don't get a lot of time to gig myself, and so my experience with that part of the application is limited. However, I've seen several of my students set up Live sessions to be used on stage, all of it relatively easily and with rock stable results. The MIDI implementation seems to be solid and working as promised, and I've even witnessed a couple of students doing a show with two computers synched via MIDI, bith of them running Live. The fact that one of them were able to play the guitar while performing his part tells me that Live performs as it should (and that I have talented students - but I knew that already...). A nice touch when using the program in a live situaution is the ability to change the colour scheme of the GUI, which enables you to use your computer in for instance a theater band and choose a skin in dark colours that will not glow too visibly and thus distract attention from the stage. Live combines tradition with innovative thinking whenever the computer platform offers solutions that makes things easier that used to be difficult when making music on studio hardware. The mixer, for instance, looks familiar enough to be immediately accessible to anyone who has ever worked with a hardware audio mixer, but you won't find that you have to drag virtual cables to hook up effects. Now that we can finally get rid of cables, why put them on screen? Everything seems to be made with that approach in mind. When looking at an effect interface, you get knobs where you're used to seeing them, but you won't have to mouse them in circles; you adjust them by moving the mouse up and down or simply entering numerical values, as is natural for computer users. Conclusion
But first and foremorst, Live is to me a very inspirational program. When working in Live, one thing leads to another very easily, and, with a little practice, accomplishing what I set out for never takes so long that I lose my inspiration in the process. Even if a lot of things can be said about how moving into traditional DAW areas make Live a more complicated program, operating it is still easy enough that solutions spring out at you easily. I do have a few minor wishes for future releases, and these are mentioned in the text above, but when I say that my major concern remains the lack of other subdivisions than 16ths when warping samples, it is evident that most of my wishes are in the minor department.
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